Enjoy your date with data, don’t forget to use a conduit.

From what I can tell – I’m 25% done on my list of things needed before our next release – which means I’ve done 50% of my main implementation tasks; I need to finish off the weapons and sort out the new class stuff.

FN2000 world w/ beam

After that, it comes down to fixing up the spectator system some more (with help from valve). At least the fixed cameras are working more reliably, things don’t seem to vanish anymore! Also need to tweak the LAM units, as they’re currently only working properly on the P90 and FN2000 (at least, world model wise) since they share the same basic code I’m not entirely surprised – need to figure out what’s different between them and the other weapons though!

FNP90 world w/beam

Some other tweaks are in the pipeline – a larger delay for starting the first round and a general re-jig of the round system (it’s currently a bit spacky, what a surprise!) Which may also lead to fixing up the hidden round limit too (though I’m not sure why that’s gone wrong in the first place, it’s a fairly simple bit of code!)

FN303 world (beam behind player)

The scoreboard is working properly, showing a full 9 players which is a first – I won’t mention just how easy the fix for this actually was, just take it as given that it was in fact easy (just not very obvious).

870 revised world (beam bottom of pic)

The pretty pictures show off the new world models (the p90 just to show the fancy beam effect) – all of these weapons had their beams active, but some of them don’t work quite right (as I said earlier), in fact, you can see the shotgun beam at the bottom of the image… Oops!
In other news, I’ve started a new unit at uni, which has led to me working with a PocketPC based PDA – gotta make a fun little multiplayer game over the next 3 1/2 weeks… I’m thinking of converting my curling game from a unit I did during my undergrad course.


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