I had my cell phone on vibrate, I was busy – didn’t wanna get disturbed.

Ok, It’s been nearly 2 months – I’ve been lax!

However, all is not lost, we had an awesome time at IGF / GDC, we didn’t win, but we made good contacts and got some good feedback. While I said that we were pushing for a release in time for GDC, we didn’t make it, we delayed the release so we could crush the last few major issues that we knew of – including a (completely unsurprising) linux problem.

We’ve brought on board a new coder – who’s been doing amazing work fixing up some of my more horrendous code and making it all a bit safer. This has let us move forward quite well in regards to fixing bugs, though we somehow managed to release a bug riddled version of code that was seemingly stable mere days beforehand (hah, what a surprise!)

The PS2 Linux unit went quite well – the project didn’t have much visual flair, but the code was fairly solid – however, it really started to drag on a bit, especially without ‘decent’ debugging tools and a frustrating tool chain. It’s another of the units that didn’t really fit the “four week block” structure of the course. I may grab a screen shot and / or video of the game if I get a chance / put the code in.

We’ve moved onto the Advanced AI unit, which has been interesting – especially since it’s given me a couple of ideas for my dissertation project! The coursework for this is creation of a bot for the TORCS open source racing game using any of the AI paradigms we’ve discussed, but with the recommendation of Neural Networks.

I’m going to create a new section – Reviews – where I can drop my thoughts on new shiny stuff (such as the 360 I finally got around to picking up and Black, which I’ve been meaning to talk about for months!) – that’ll prolly happen over the weekend (he claims) and may or may not be interesting.

1 comment so far ↓

#1 Benji on 05.05.06 at 4:54 am

new podcast pls k thnx byeZ0rz

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